![]() First, Charisma should be your highest ability score followed by Constitution and then closely followed by Dexterity or Wisdom. You can make a Healer quickly by following these suggestions. The healer is much revered for their services, and they may ask their companions for daily praise to their deity-or at least an equal share in any reward garnered after the successful conclusion of the adventure or military action. A healer might accept a commission to escort a company or war band on a dangerous mission, making themselves available to cast divine protection and offer divine healing. When a battlefield is strewn with wounded allies or an expedition team’s members are sorely hurt, a healer cures the injuries of the faithful and those who have allied themselves with the side of good. The healer provides aid to members of their adventuring company, the soldiers of their religion, or to the alliance to which they are pledged. The healer rushes to them all, riding in on their celestial companion, showing all that they are devoted to the cause of life. Running to ensure the fighter can keep fighting the good fight, ensuring the wizard can continue to blow holes in the enemies defenses, all the while the rogue launching their sneak attacks against unsuspecting enemies. The healer rushes in, casting aside their own safety for the vitality of others. ![]() ![]() Right in the middle of the battle, here comes not the cleric but the healer. The rogue sneaking their way around to find the best angle at which to strike. The wizard staying back to cast spells from afar. The fighter stands tall with their sword and shield in hand, running toward the battle.
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