It works really well for finding focus as the picture looks better than what i get on my 5 inch Ikan field monitor. I had a play with it using last years Nexus 7 on my 5dmk3 and it worked surprisingly well! Look forward to the future releases, Keep up the great work mate! Oh one other thing, is it possible to get the audio to play in the preview player? doesn't seem to work for me at the moment. dngs rather than create proxys so a percentage of total frames dumped would be more useful to see for an honest progress bar. mlv file? and calculates the percentage based on the number of clips done rather than the number of total frames? The only other thing is the progress bar, Which seem to only update at the end of converting each. What I'd like is something more like this "A_001_0000.dng" I personally prefer to have a nice short - camera number_shot number_frame numberĬurrently the best I can get is this "MLV_A001_001_C00001_f000000.dng" If you could add check boxes to turn on and off all the prefix and numbering tags individually then people could customize the output however they desired. They are a bit limited and force me to end up with files that have way more information than I want to look at. The only problems I'm having with it after using it for a couple of days are the output naming options. wav files out through a nice GUI like this.Īnd the real time preview window for playback of. and is't that part of the art of photography?.Īdobe has been experimenting with crazy new multi lens cameras that allow for re-focusing among other things, since 2007. Pick your aperture and focus your camera correctly in the first place. I am just going to suggest that rather than ask for features that encourage lazy post production reliant photography. you'll have to be shooting in broad daylight. Large aperture + high frame rate + High shutter speed = no damn light getting into the camera. Not to mention that you are already talking about shooting at a large aperture to eliminate DOF in the 'beauty pass' Then add that back in post using optical motion flow software.īut unless you are shooting at a high speed and have limited fast moving subjects, this is not a particularly reliable method either, Usually resulting in temporal and spatial warping artefactes. Yes, You could shoot your footage at a very high shutter speed and eliminate the motion blur in camera. If you were to have any amount of motion blur in your "voodoo" z pass it would no longer serve as an accurate grey-scale depth map. One of the key things you have overlooked is motion blur. There are many other things to take into account to avoid ugly edge artefacting and create a natural looking image. This is how professional compositors do it. This is why most 3d rendering is done in separate passes with the DOF applied to each layer separately. The software has to 'make up' what it thinks is behind the subject. This creates an unnatural halo effect around objects where the information has to be interpolated by the blurring software. The first major issue is that you cannot achieve an accurately natural background blur as your image will not have the information behind the foreground elements which occlude them. There are many caveats of doing DOF as a post process using plugins like frischluft LensCare. Now lets say even by some voodoo magic you are able to obtain a z depth image for each frame of video you shoot on your humble DSLR. Even in CGI, This is not trivial to do well. I have spent a great deal of time trying to perfect the process of adding DOF to a single beauty pass render in conjunction with a z depth pass. I too am a 3d artist who has been working in games and VFX for the last 15 years. When i read the first post on this thread i actually laughed.
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